Monday, June 16, 2008

4E D&D


That's right, Fourth Edition Dungeons and Dragons... :-p

I decided to try playing a game with Nick and Ryan this past weekend using the new rules, with Ryan being the DM and Nick and I both playing 2 characters. Personally I never do quite as well when I have to play multiple characters, but meh...

I played a Warlord (new class) and a Cleric while Nick played a Paladin and Wizard. I barely finished creating the Cleric when we started, and didn't even really read over the combat section yet, which made certain things a little confusing. Ryan had to save our asses because Nick and I apparently can NOT roll. Let's just say that the number 1 on the d20 appeared way too often, as well as numbers below 10... -_-;;

I have to say I still don't know what to think about the new system yet. The simplification of the Skills system is intriguing, yet harkens back to the Non-weapon proficiencies of 2nd Edition. I think it's an improvement though. I definitely do NOT like how many minuses were eliminated by boosting everything overall. :-( It feels like they don't want to imply weaknesses and/or make the math simple. However, one thing I'm furious over is putting the magic items in the Player's Handbook. >:-( Not only is the system magic heavy to begin with, this violates so much about the premise of D&D in my opinion.

As for the REAL major change, the at-will, encounter, and daily power system... I withhold judgement for now. ^_^

1 comment:

anecdotes of post and prior-romantism said...

Statistically speaking, we are a very improbable group of rollers...

I also hate that they got ride of penalties and minuses (other than those caused by armor), does that make us negative people?